local a = Instance.new("Part"); a.Anchored = true; a.Size = Vector3.new(2,1,0.1); a.Transparency = 0.5; a.Parent = owner.Character.Head; local surf,surf2 = Instance.new('SurfaceGui'),Instance.new('SurfaceGui'); local tl,tl2 = Instance.new('TextLabel'),Instance.new('TextLabel'); surf.Face = Enum.NormalId.Front; surf2.Face = Enum.NormalId.Back; surf.LightInfluence = 0; surf2.LightInfluence = 0; tl.Text = "Tabbed out"; tl2.Text = "Tabbed out"; tl.BackgroundTransparency = 1; tl2.BackgroundTransparency = 1; tl.Size = UDim2.new(1,0,1,0); tl2.Size = UDim2.new(1,0,1,0); tl.TextColor3 = Color3.new(1,1,1); tl2.TextColor3 = Color3.new(1,1,1); tl.TextStrokeColor3 = Color3.new(1,1,1); tl.TextStrokeTransparency = 1; tl2.TextStrokeColor3 = Color3.new(1,1,1); tl2.TextStrokeTransparency = 1; tl.TextScaled = true; tl2.TextScaled = true; surf.Parent = a; surf2.Parent = a; tl.Parent = surf; tl2.Parent = surf2; tl.TextTransparency=1; tl.TextStrokeTransparency=1; tl2.TextTransparency=1; tl2.TextStrokeTransparency=1; local rem = Instance.new('RemoteEvent') rem.Name = "WHAT" rem.Parent = owner.Character NLS([[ local rem = owner.Character:WaitForChild('WHAT') game:GetService("UserInputService").WindowFocused:Connect(function() rem:FireServer(1) end) game:GetService("UserInputService").WindowFocusReleased:Connect(function() rem:FireServer(2) end) ]]) rem.OnServerEvent:Connect(function(p,n) if n == 1 then tl.TextTransparency=1 tl.TextStrokeTransparency=1 tl2.TextTransparency=1 tl2.TextStrokeTransparency=1 elseif n == 2 then tl.TextTransparency=0 tl.TextStrokeTransparency=0 tl2.TextTransparency=0 tl2.TextStrokeTransparency=0 end end) local b = 0 while wait() do if owner.Character.Humanoid.MoveDirection.Magnitude > 0 or b >= 150 then a.Position = owner.Character.Head.Position + Vector3.new(0,1.5,0); end a.Orientation = a.Orientation + Vector3.new(0,1,0); b = b + 1 end;